Team sizes: 4v4. Teams can enter 5 players ONLY. This is to encourage more teams to enter. We have a small community, please try to make teams. A 3 team tournament is not fun!
Physics: PQL - normal PQL gauntlet, normal PQL rail (unmodified PQL - if that's the current rail, then we leave as is. If purgery rails have been buffed, we undo the buff). I do NOT want hybrid vql/pql settings, there seems to have been some misunderstanding.
Game mode: Mixed game mode! Clan Arena, Domination, Attack and Defend. Reasoning: Let's expand into other modes and get some teamwork happening! Let's be honest - Clan Arena doesn't require frantic voice comms.
But I know most of the guys in PQL servers haven't really played any other mode (like classic TDM or CTF etc). So let's expand into modes which are almost exactly like CA, but still require teamwork! Nothing is more satisfying than coming up with strategies as a team, practising them, then executing them in a competition match :-)
When: Tentative date of 15th December to 20th January (summer break from school).
Yes! There will be a prize pool!
But it's only $100 for the time being :-)
The money will be split amongst top 3 clans in a $50/$30/$20 split. I will transfer the money to the team captains (using bank direct transfer, as i don't have to mess with paypal transaction fees and stuff), and they can transfer to players however they want. We can sort out privacy issues if you're concerned via private messaging and after you win etc.
I've spoken to Zlr, one of the developers of this website, and he said we can use the 4sg tourney system. The maps pick/ban process will happen on the website, the game will get played, then the team captains will update scores on the website.
Game modes: PQL Clan Arena (200/100, normal PQL), PQL Attack and Defend (100/100, rail @ 40 damage as per last 4sg A&D comp [which was played with pql physics too and this worked really well!]), PQL Domination (150/150 [note: domination has hp/armour regen by default], no grenades).
Clan Arena: Asylum, Overkill, Quarantine
Domination: Hidden Fortress, Dreadful Palace, Trinity
Attack and Defend: Siberia, Future Crossings (q3wcp18), Spider Crossings (q3wcp9)
All maps have previously been tried in competitions, and all work well.
4sg tourney system has a randomiser - random team will pick/ban first (same as flipping a coin i guess).
Team 1 picks a game mode, Team 2 picks the map in that mode.
Team 2 then picks 2nd game mode, team 1 picks the map in that mode.
Team 2 will ban a map from the 3rd game mode, then team 1 bans a map, and the remaining map in the 3rd game mode is the decider (if needed).
The process is designed to encourage teams to be proficient in all maps.